cleanup docs
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97077338f9
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5 changed files with 5 additions and 25 deletions
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@ -32,8 +32,6 @@ fn call_lua_on_update_from_rust(
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.unwrap();
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.unwrap();
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}
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}
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}
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}
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fn main() {}
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```
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```
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We can also pass some arguments by providing a tuple or `Vec` as the last
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We can also pass some arguments by providing a tuple or `Vec` as the last
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@ -57,8 +55,6 @@ fn call_lua_on_update_from_rust(
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.unwrap();
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.unwrap();
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}
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}
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}
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}
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fn main() {}
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```
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```
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They will be passed to `on_update` Lua function
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They will be passed to `on_update` Lua function
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@ -16,8 +16,6 @@ fn my_spawner(mut commands: Commands, assets_server: Res<AssetServer>) {
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assets_server.load("my_script.lua"),
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assets_server.load("my_script.lua"),
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));
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));
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}
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}
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fn main() {}
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```
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```
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After they scripts have been evaled by bevy_scriptum, the entities that they've
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After they scripts have been evaled by bevy_scriptum, the entities that they've
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@ -41,6 +39,4 @@ fn my_system(
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// do something with scripted entities
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// do something with scripted entities
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}
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}
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}
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}
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fn main() {}
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```
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```
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@ -32,8 +32,6 @@ fn call_lua_on_update_from_rust(
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.unwrap();
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.unwrap();
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}
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}
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}
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}
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fn main() {}
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```
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```
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We can also pass some arguments by providing a tuple or `Vec` as the last
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We can also pass some arguments by providing a tuple or `Vec` as the last
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@ -57,8 +55,6 @@ fn call_lua_on_update_from_rust(
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.unwrap();
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.unwrap();
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}
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}
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}
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}
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fn main() {}
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```
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```
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They will be passed to `on_update` Lua function
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They will be passed to `on_update` Lua function
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@ -16,8 +16,6 @@ fn my_spawner(mut commands: Commands, assets_server: Res<AssetServer>) {
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assets_server.load("my_script.lua"),
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assets_server.load("my_script.lua"),
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));
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));
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}
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}
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fn main() {}
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```
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```
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After they scripts have been evaled by bevy_scriptum, the entities that they've
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After they scripts have been evaled by bevy_scriptum, the entities that they've
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@ -41,6 +39,4 @@ fn my_system(
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// do something with scripted entities
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// do something with scripted entities
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}
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}
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}
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}
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fn main() {}
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```
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```
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@ -95,8 +95,6 @@ fn teardown(
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}
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}
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}
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}
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}
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}
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fn main() {}
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```
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```
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And to tie this all together we do the following:
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And to tie this all together we do the following:
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@ -122,11 +120,11 @@ fn main() {
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.run();
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.run();
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}
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}
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fn init() {} // Implemented elsewhere
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# fn init() {}
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fn update() {} // Implemented elsewhere
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# fn update() {}
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fn despawn() {} // Implemented elsewhere
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# fn despawn() {}
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fn teardown() {} // Implemented elsewhere
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# fn teardown() {}
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fn spawn_player() {} // Implemented elsewhere
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# fn spawn_player() {}
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```
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```
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`despawn` can be implemented as:
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`despawn` can be implemented as:
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@ -141,8 +139,6 @@ use bevy_scriptum::runtimes::lua::prelude::*;
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fn despawn(In((entity,)): In<(BevyEntity,)>, mut commands: Commands) {
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fn despawn(In((entity,)): In<(BevyEntity,)>, mut commands: Commands) {
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commands.entity(entity.0).despawn();
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commands.entity(entity.0).despawn();
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}
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}
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fn main() {} // Implemented elsewhere
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```
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```
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Implementation of `spawn_player` has been left out as an exercise for the reader.
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Implementation of `spawn_player` has been left out as an exercise for the reader.
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