First commit
This commit is contained in:
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28
.github/workflows/rust.yml
vendored
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28
.github/workflows/rust.yml
vendored
Normal file
|
|
@ -0,0 +1,28 @@
|
|||
name: Rust
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ "main" ]
|
||||
pull_request:
|
||||
branches: [ "main" ]
|
||||
|
||||
env:
|
||||
CARGO_TERM_COLOR: always
|
||||
|
||||
jobs:
|
||||
build:
|
||||
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v3
|
||||
- name: Clippy
|
||||
run: cargo clippy --verbose -- -D warnings
|
||||
- name: Build
|
||||
run: cargo build --verbose
|
||||
- name: Run tests
|
||||
run: cargo test --verbose
|
||||
- name: Install cargo-examples
|
||||
run: cargo install cargo-examples
|
||||
- name: Run all examples
|
||||
run: cargo examples
|
||||
3
.gitignore
vendored
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3
.gitignore
vendored
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|
|
@ -0,0 +1,3 @@
|
|||
/target
|
||||
/Cargo.lock
|
||||
.vscode
|
||||
14
Cargo.toml
Normal file
14
Cargo.toml
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[package]
|
||||
name = "bevy_scriptum"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
# See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html
|
||||
|
||||
[dependencies]
|
||||
bevy = { default-features = false, version = "0.10.1", features = [
|
||||
"bevy_asset",
|
||||
] }
|
||||
serde = "1.0.162"
|
||||
rhai = { version = "1.14.0", features = ["sync", "internals", "unchecked"] }
|
||||
thiserror = "1.0.40"
|
||||
176
LICENSE-APACHE
Normal file
176
LICENSE-APACHE
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
Apache License
|
||||
Version 2.0, January 2004
|
||||
http://www.apache.org/licenses/
|
||||
|
||||
TERMS AND CONDITIONS FOR USE, REPRODUCTION, AND DISTRIBUTION
|
||||
|
||||
1. Definitions.
|
||||
|
||||
"License" shall mean the terms and conditions for use, reproduction,
|
||||
and distribution as defined by Sections 1 through 9 of this document.
|
||||
|
||||
"Licensor" shall mean the copyright owner or entity authorized by
|
||||
the copyright owner that is granting the License.
|
||||
|
||||
"Legal Entity" shall mean the union of the acting entity and all
|
||||
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|
||||
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|
||||
"control" means (i) the power, direct or indirect, to cause the
|
||||
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|
||||
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|
||||
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|
||||
|
||||
"You" (or "Your") shall mean an individual or Legal Entity
|
||||
exercising permissions granted by this License.
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|
||||
"Source" form shall mean the preferred form for making modifications,
|
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|
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|
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"Work" shall mean the work of authorship, whether in Source or
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|
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|
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|
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||||
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|
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|
||||
notices within Derivative Works that You distribute, alongside
|
||||
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|
||||
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|
||||
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||||
|
||||
You may add Your own copyright statement to Your modifications and
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||||
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||||
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|
||||
reproduction, and distribution of the Work otherwise complies with
|
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the conditions stated in this License.
|
||||
|
||||
5. Submission of Contributions. Unless You explicitly state otherwise,
|
||||
any Contribution intentionally submitted for inclusion in the Work
|
||||
by You to the Licensor shall be under the terms and conditions of
|
||||
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||||
Notwithstanding the above, nothing herein shall supersede or modify
|
||||
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|
||||
with Licensor regarding such Contributions.
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|
||||
6. Trademarks. This License does not grant permission to use the trade
|
||||
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|
||||
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|
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|
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|
||||
7. Disclaimer of Warranty. Unless required by applicable law or
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Contributor provides its Contributions) on an "AS IS" BASIS,
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|
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|
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whether in tort (including negligence), contract, or otherwise,
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incurred by, or claims asserted against, such Contributor by reason
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of your accepting any such warranty or additional liability.
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|
||||
END OF TERMS AND CONDITIONS
|
||||
19
LICENSE-MIT
Normal file
19
LICENSE-MIT
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
MIT License
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a copy
|
||||
of this software and associated documentation files (the "Software"), to deal
|
||||
in the Software without restriction, including without limitation the rights
|
||||
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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copies of the Software, and to permit persons to whom the Software is
|
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furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included in all
|
||||
copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
||||
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
||||
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
|
||||
SOFTWARE.
|
||||
179
README.md
Normal file
179
README.md
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
# bevy_scriptum 📜
|
||||
|
||||
⚠️ **Pre-release, alpha version**: API is bound to change, bugs are to be expected.
|
||||
|
||||
bevy_scriptum is a a plugin for [Bevy](https://bevyengine.org/) that allows you to write some of your game logic in a scripting language.
|
||||
|
||||
It's main advantages include:
|
||||
- low-boilerplate
|
||||
- easy to use
|
||||
- asynchronicity with a promise-based API
|
||||
- flexibility
|
||||
- hot-reloading
|
||||
|
||||
Scripts are separate files that can be hot-reloaded at runtime. This allows you to quickly iterate on your game logic without having to recompile your game.
|
||||
|
||||
All you need to do is register callbacks on your Bevy app like this:
|
||||
```rust
|
||||
use bevy::prelude::*;
|
||||
use bevy_scriptum::prelude::*;
|
||||
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(String::from("hello_bevy"), || {
|
||||
println!("hello bevy, called from script");
|
||||
});
|
||||
```
|
||||
And you can call them in your scripts like this:
|
||||
```rhai
|
||||
hello_bevy();
|
||||
```
|
||||
|
||||
Every callback function that you expose to the scripting language is also a Bevy system, so you can easily query and mutate ECS components and resources just like you would in a regular Bevy system:
|
||||
|
||||
```rust
|
||||
use bevy::prelude::*;
|
||||
use bevy_scriptum::prelude::*;
|
||||
|
||||
#[derive(Component)]
|
||||
struct Player;
|
||||
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(
|
||||
String::from("print_player_names"),
|
||||
|players: Query<&Name, With<Player>>| {
|
||||
for player in &players {
|
||||
println!("player name: {}", player);
|
||||
}
|
||||
},
|
||||
);
|
||||
```
|
||||
|
||||
You can also pass arguments to your callback functions, just like you would in a regular Bevy system - using `In` structs with tuples:
|
||||
```rust
|
||||
use bevy::prelude::*;
|
||||
use bevy_scriptum::prelude::*;
|
||||
use rhai::ImmutableString;
|
||||
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(
|
||||
String::from("fun_with_string_param"),
|
||||
|In((x,)): In<(ImmutableString,)>| {
|
||||
println!("called with string: '{}'", x);
|
||||
},
|
||||
);
|
||||
```
|
||||
which you can then call in your script like this:
|
||||
```rhai
|
||||
fun_with_string_param("Hello world!");
|
||||
```
|
||||
|
||||
Currently, only [Rhai](https://rhai.rs/) is supported, but more languages may be added in the future.
|
||||
|
||||
### Usage
|
||||
|
||||
Add the following to your `Cargo.toml`:
|
||||
|
||||
```toml
|
||||
[dependencies]
|
||||
bevy_scriptum = "0.1"
|
||||
```
|
||||
|
||||
or execute `cargo add bevy_scriptum` from your project directory.
|
||||
|
||||
Add the following to your `main.rs`:
|
||||
|
||||
```rust
|
||||
use bevy::prelude::*;
|
||||
use bevy_scriptum::prelude::*;
|
||||
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.run();
|
||||
```
|
||||
|
||||
You can now start exposing functions to the scripting language. For example, you can expose a function that prints a message to the console:
|
||||
|
||||
```rust
|
||||
use rhai::ImmutableString;
|
||||
use bevy::prelude::*;
|
||||
use bevy_scriptum::prelude::*;
|
||||
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(
|
||||
String::from("my_print"),
|
||||
|In((x,)): In<(ImmutableString,)>| {
|
||||
println!("my_print: '{}'", x);
|
||||
},
|
||||
);
|
||||
```
|
||||
|
||||
Then you can create a script file in `assets` directory called `script.rhai` that calls this function:
|
||||
|
||||
```rhai
|
||||
my_print("Hello world!");
|
||||
```
|
||||
|
||||
And spawn a `Script` component with a handle to a script source file`:
|
||||
|
||||
```rust
|
||||
use bevy::prelude::*;
|
||||
use bevy_scriptum::Script;
|
||||
|
||||
App::new()
|
||||
.add_startup_system(|mut commands: Commands, asset_server: Res<AssetServer>| {
|
||||
commands.spawn(Script::new(asset_server.load("script.rhai")));
|
||||
});
|
||||
```
|
||||
|
||||
### Provided examples
|
||||
|
||||
You can also try running provided examples by cloning this repository and running `cargo run --example <example_name>`. For example:
|
||||
|
||||
```bash
|
||||
cargo run --example hello_world
|
||||
```
|
||||
The examples live in `examples` directory and their corresponding scripts live in `assets/examples` directory within the repository.
|
||||
|
||||
### Bevy compatibility
|
||||
|
||||
| bevy version | bevy_scriptum version |
|
||||
|--------------|----------------------|
|
||||
| 0.10 | 0.1 |
|
||||
|
||||
### Promises - getting return values from scripts
|
||||
|
||||
Every function called from script returns a promise that you can call `.then` with a callback function on. This callback function will be called when the promise is resolved, and will be passed the return value of the function called from script. For example:
|
||||
|
||||
```rhai
|
||||
get_player_name().then(|name| {
|
||||
print(name);
|
||||
});
|
||||
```
|
||||
|
||||
### Access entity from script
|
||||
|
||||
A variable called `entity` is automatically available to all scripts - it represents bevy entity that the `Script` component is attached to.
|
||||
It exposes `.index()` method that returns bevy entity index.
|
||||
It is useful for accessing entity's components from scripts.
|
||||
It can be used in the following way:
|
||||
```rhai
|
||||
print("Current entity index: " + entity.index());
|
||||
```
|
||||
|
||||
### Contributing
|
||||
|
||||
Contributions are welcome! Feel free to open an issue or submit a pull request.
|
||||
|
||||
### License
|
||||
|
||||
bevy_scriptum is licensed under either of the following, at your option:
|
||||
Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) or MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
|
||||
3
README.tpl
Normal file
3
README.tpl
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
# {{crate}} 📜
|
||||
|
||||
{{readme}}
|
||||
13
assets/examples/call_function_from_rust.rhai
Normal file
13
assets/examples/call_function_from_rust.rhai
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
let my_state = #{
|
||||
iterations: 0,
|
||||
};
|
||||
|
||||
fn on_update() {
|
||||
my_state.iterations += 1;
|
||||
print("on_update called " + my_state.iterations + " times");
|
||||
|
||||
if (my_state.iterations >= 10) {
|
||||
print("calling quit");
|
||||
quit();
|
||||
}
|
||||
}
|
||||
13
assets/examples/current_entity.rhai
Normal file
13
assets/examples/current_entity.rhai
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
// entity is a global variable that is set to the entity that is currently being processed,
|
||||
// it is automatically available in all scripts
|
||||
|
||||
// get name of the entity using registered function
|
||||
get_name(entity).then(|name| {
|
||||
print(name);
|
||||
});
|
||||
|
||||
// Rhai also supports calling functions with the dot operator
|
||||
entity.get_name().then(|name| {
|
||||
print(name);
|
||||
})
|
||||
|
||||
5
assets/examples/custom_type.rhai
Normal file
5
assets/examples/custom_type.rhai
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
// Create a new instance of MyType
|
||||
let my_type = new_my_type();
|
||||
// Call registered method
|
||||
print(my_type.my_method());
|
||||
|
||||
1
assets/examples/ecs.rhai
Normal file
1
assets/examples/ecs.rhai
Normal file
|
|
@ -0,0 +1 @@
|
|||
print_player_names();
|
||||
3
assets/examples/entity_variable.rhai
Normal file
3
assets/examples/entity_variable.rhai
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
// entity is a global variable that is set to the entity that is currently being processed,
|
||||
// it is automatically available in all scripts
|
||||
print("Current entity index: " + entity.index());
|
||||
4
assets/examples/function_params.rhai
Normal file
4
assets/examples/function_params.rhai
Normal file
|
|
@ -0,0 +1,4 @@
|
|||
fun_with_string_param("hello");
|
||||
fun_with_i64_param(5);
|
||||
fun_with_multiple_params(5, "hello");
|
||||
fun_with_i64_and_array_param(5, [1, 2, "third element"]);
|
||||
1
assets/examples/hello_world.rhai
Normal file
1
assets/examples/hello_world.rhai
Normal file
|
|
@ -0,0 +1 @@
|
|||
hello_bevy();
|
||||
3
assets/examples/promises.rhai
Normal file
3
assets/examples/promises.rhai
Normal file
|
|
@ -0,0 +1,3 @@
|
|||
get_player_name().then(|name| {
|
||||
print(name);
|
||||
});
|
||||
44
examples/call_function_from_rust.rs
Normal file
44
examples/call_function_from_rust.rs
Normal file
|
|
@ -0,0 +1,44 @@
|
|||
use bevy::{app::AppExit, ecs::event::ManualEventReader, prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script, ScriptData, ScriptingRuntime};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
// This is just needed for headless console app, not needed for a regular bevy game
|
||||
// that uses a winit window
|
||||
.set_runner(move |mut app: App| {
|
||||
let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
|
||||
loop {
|
||||
if let Some(app_exit_events) = app.world.get_resource_mut::<Events<AppExit>>() {
|
||||
if let Some(_) = app_exit_event_reader.iter(&app_exit_events).last() {
|
||||
break;
|
||||
}
|
||||
}
|
||||
app.update();
|
||||
}
|
||||
})
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_startup_system(startup)
|
||||
.add_system(call_rhai_on_update_from_rust)
|
||||
.add_script_function(String::from("quit"), |mut exit: EventWriter<AppExit>| {
|
||||
exit.send(AppExit);
|
||||
})
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn(Script::new(
|
||||
assets_server.load("examples/call_function_from_rust.rhai"),
|
||||
));
|
||||
}
|
||||
|
||||
fn call_rhai_on_update_from_rust(
|
||||
mut scripted_entities: Query<(Entity, &mut ScriptData)>,
|
||||
mut scripting_runtime: ResMut<ScriptingRuntime>,
|
||||
) {
|
||||
for (entity, mut script_data) in &mut scripted_entities {
|
||||
scripting_runtime
|
||||
.call_fn("on_update", &mut script_data, entity, ())
|
||||
.unwrap();
|
||||
}
|
||||
}
|
||||
23
examples/current_entity.rs
Normal file
23
examples/current_entity.rs
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(
|
||||
String::from("get_name"),
|
||||
|In((entity,)): In<(Entity,)>, names: Query<&Name>| {
|
||||
names.get(entity).unwrap().to_string()
|
||||
},
|
||||
)
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn((
|
||||
Name::from("MyEntityName"),
|
||||
Script::new(assets_server.load("examples/current_entity.rhai")),
|
||||
));
|
||||
}
|
||||
37
examples/custom_type.rs
Normal file
37
examples/custom_type.rs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script, ScriptingRuntime};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(String::from("hello_bevy"), || {
|
||||
println!("hello bevy, called from script");
|
||||
})
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct MyType {
|
||||
my_field: u32,
|
||||
}
|
||||
|
||||
fn startup(
|
||||
mut commands: Commands,
|
||||
mut scripting_runtime: ResMut<ScriptingRuntime>,
|
||||
assets_server: Res<AssetServer>,
|
||||
) {
|
||||
let engine = scripting_runtime.engine_mut();
|
||||
|
||||
engine
|
||||
.register_type_with_name::<MyType>("MyType")
|
||||
// Register a method on MyType
|
||||
.register_fn("my_method", |my_type_instance: &mut MyType| {
|
||||
my_type_instance.my_field
|
||||
})
|
||||
// Register a "constructor" for MyType
|
||||
.register_fn("new_my_type", || MyType { my_field: 42 });
|
||||
|
||||
commands.spawn(Script::new(assets_server.load("examples/custom_type.rhai")));
|
||||
}
|
||||
29
examples/ecs.rs
Normal file
29
examples/ecs.rs
Normal file
|
|
@ -0,0 +1,29 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
|
||||
#[derive(Component)]
|
||||
struct Player;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(
|
||||
String::from("print_player_names"),
|
||||
|players: Query<&Name, With<Player>>| {
|
||||
for player in &players {
|
||||
println!("player name: {}", player);
|
||||
}
|
||||
},
|
||||
)
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn((Player, Name::new("John")));
|
||||
commands.spawn((Player, Name::new("Mary")));
|
||||
commands.spawn((Player, Name::new("Alice")));
|
||||
|
||||
commands.spawn(Script::new(assets_server.load("examples/ecs.rhai")));
|
||||
}
|
||||
16
examples/entity_variable.rs
Normal file
16
examples/entity_variable.rs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn(Script::new(
|
||||
assets_server.load("examples/entity_variable.rhai"),
|
||||
));
|
||||
}
|
||||
47
examples/function_params.rs
Normal file
47
examples/function_params.rs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
use rhai::ImmutableString;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(String::from("fun_without_params"), || {
|
||||
println!("called without params");
|
||||
})
|
||||
.add_script_function(
|
||||
String::from("fun_with_string_param"),
|
||||
|In((x,)): In<(ImmutableString,)>| {
|
||||
println!("called with string: '{}'", x);
|
||||
},
|
||||
)
|
||||
.add_script_function(
|
||||
String::from("fun_with_i64_param"),
|
||||
|In((x,)): In<(i64,)>| {
|
||||
println!("called with i64: {}", x);
|
||||
},
|
||||
)
|
||||
.add_script_function(
|
||||
String::from("fun_with_multiple_params"),
|
||||
|In((x, y)): In<(i64, ImmutableString)>| {
|
||||
println!("called with i64: {} and string: '{}'", x, y);
|
||||
},
|
||||
)
|
||||
.add_script_function(
|
||||
String::from("fun_with_i64_and_array_param"),
|
||||
|In((x, y)): In<(i64, rhai::Array)>| {
|
||||
println!(
|
||||
"called with i64: {} and dynamically typed array: '{:?}'",
|
||||
x, y
|
||||
);
|
||||
},
|
||||
)
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn(Script::new(
|
||||
assets_server.load("examples/function_params.rhai"),
|
||||
));
|
||||
}
|
||||
17
examples/hello_world.rs
Normal file
17
examples/hello_world.rs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(String::from("hello_bevy"), || {
|
||||
println!("hello bevy, called from script");
|
||||
})
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn(Script::new(assets_server.load("examples/hello_world.rhai")));
|
||||
}
|
||||
19
examples/non_closure_system.rs
Normal file
19
examples/non_closure_system.rs
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(String::from("hello_bevy"), hello_bevy_callback_system)
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn(Script::new(assets_server.load("examples/hello_world.rhai")));
|
||||
}
|
||||
|
||||
fn hello_bevy_callback_system() {
|
||||
println!("hello bevy, called from script");
|
||||
}
|
||||
22
examples/promises.rs
Normal file
22
examples/promises.rs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
use bevy::{prelude::*};
|
||||
use bevy_scriptum::{prelude::*, Script};
|
||||
|
||||
#[derive(Component)]
|
||||
struct Player;
|
||||
|
||||
fn main() {
|
||||
App::new()
|
||||
.add_plugins(DefaultPlugins)
|
||||
.add_plugin(ScriptingPlugin::default())
|
||||
.add_script_function(
|
||||
String::from("get_player_name"),
|
||||
|player_names: Query<&Name, With<Player>>| player_names.single().to_string(),
|
||||
)
|
||||
.add_startup_system(startup)
|
||||
.run();
|
||||
}
|
||||
|
||||
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
|
||||
commands.spawn((Player, Name::new("John")));
|
||||
commands.spawn(Script::new(assets_server.load("examples/promises.rhai")));
|
||||
}
|
||||
33
src/assets.rs
Normal file
33
src/assets.rs
Normal file
|
|
@ -0,0 +1,33 @@
|
|||
use bevy::{
|
||||
asset::{AssetLoader, LoadContext, LoadedAsset},
|
||||
reflect::TypeUuid,
|
||||
utils::BoxedFuture,
|
||||
};
|
||||
use serde::Deserialize;
|
||||
|
||||
/// A script that can be loaded by the [crate::ScriptingPlugin].
|
||||
#[derive(Debug, Deserialize, TypeUuid)]
|
||||
#[uuid = "3ed4b68b-4f5d-4d82-96f6-5194e358921a"]
|
||||
pub struct RhaiScript(pub String);
|
||||
|
||||
/// A loader for [RhaiScript] assets.
|
||||
#[derive(Default)]
|
||||
pub struct RhaiScriptLoader;
|
||||
|
||||
impl AssetLoader for RhaiScriptLoader {
|
||||
fn load<'a>(
|
||||
&'a self,
|
||||
bytes: &'a [u8],
|
||||
load_context: &'a mut LoadContext,
|
||||
) -> BoxedFuture<'a, Result<(), bevy::asset::Error>> {
|
||||
Box::pin(async move {
|
||||
let rhai_script = RhaiScript(String::from_utf8(bytes.to_vec())?);
|
||||
load_context.set_default_asset(LoadedAsset::new(rhai_script));
|
||||
Ok(())
|
||||
})
|
||||
}
|
||||
|
||||
fn extensions(&self) -> &[&str] {
|
||||
&["rhai"]
|
||||
}
|
||||
}
|
||||
123
src/callback.rs
Normal file
123
src/callback.rs
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
use bevy::prelude::*;
|
||||
use core::any::TypeId;
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
use rhai::{Dynamic, Variant};
|
||||
|
||||
use crate::promise::Promise;
|
||||
|
||||
/// A system that can be used to call a script function.
|
||||
pub struct CallbackSystem {
|
||||
pub(crate) system: Box<dyn System<In = Vec<Dynamic>, Out = Dynamic>>,
|
||||
pub(crate) arg_types: Vec<TypeId>,
|
||||
}
|
||||
|
||||
pub(crate) struct FunctionCallEvent {
|
||||
pub(crate) params: Vec<Dynamic>,
|
||||
pub(crate) promise: Promise,
|
||||
}
|
||||
|
||||
/// A struct representing a Bevy system that can be called from a script.
|
||||
#[derive(Clone)]
|
||||
pub(crate) struct Callback {
|
||||
pub(crate) name: String,
|
||||
pub(crate) system: Arc<Mutex<CallbackSystem>>,
|
||||
pub(crate) calls: Arc<Mutex<Vec<FunctionCallEvent>>>,
|
||||
}
|
||||
|
||||
impl CallbackSystem {
|
||||
pub(crate) fn call(&mut self, call: &FunctionCallEvent, world: &mut World) -> Dynamic {
|
||||
self.system.run(call.params.clone(), world)
|
||||
}
|
||||
}
|
||||
|
||||
/// Trait that alllows to convert a script callback function into a Bevy [`System`].
|
||||
pub trait RegisterCallbackFunction<
|
||||
Out,
|
||||
Marker,
|
||||
A: 'static,
|
||||
const N: usize,
|
||||
const X: bool,
|
||||
R: 'static,
|
||||
const F: bool,
|
||||
Args,
|
||||
>: IntoSystem<Args, Out, Marker>
|
||||
{
|
||||
/// Convert this function into a [CallbackSystem].
|
||||
#[must_use]
|
||||
fn into_callback_system(self, world: &mut World) -> CallbackSystem;
|
||||
}
|
||||
|
||||
impl<Out, FN, Marker> RegisterCallbackFunction<Out, Marker, (), 1, false, Dynamic, false, ()> for FN
|
||||
where
|
||||
FN: IntoSystem<(), Out, Marker>,
|
||||
Out: Sync + Variant + Clone,
|
||||
{
|
||||
fn into_callback_system(self, world: &mut World) -> CallbackSystem {
|
||||
let mut inner_system = IntoSystem::into_system(self);
|
||||
inner_system.initialize(world);
|
||||
let system_fn = move |_args: In<Vec<Dynamic>>, world: &mut World| {
|
||||
Dynamic::from(inner_system.run((), world))
|
||||
};
|
||||
let system = IntoSystem::into_system(system_fn);
|
||||
CallbackSystem {
|
||||
arg_types: vec![],
|
||||
system: Box::new(system),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
macro_rules! impl_tuple {
|
||||
($($idx:tt $t:tt),+) => {
|
||||
impl<$($t,)+ Out, FN, Marker> RegisterCallbackFunction<Out, Marker, ($($t,)+), 1, false, Dynamic, false, ($($t,)+)>
|
||||
for FN
|
||||
where
|
||||
FN: IntoSystem<($($t,)+), Out, Marker>,
|
||||
Out: Sync + Variant + Clone,
|
||||
$($t: 'static + Clone,)+
|
||||
{
|
||||
fn into_callback_system(self, world: &mut World) -> CallbackSystem {
|
||||
let mut inner_system = IntoSystem::into_system(self);
|
||||
inner_system.initialize(world);
|
||||
let system_fn = move |args: In<Vec<Dynamic>>, world: &mut World| {
|
||||
let args = (
|
||||
$(args.0.get($idx).unwrap().clone_cast::<$t>(), )+
|
||||
);
|
||||
Dynamic::from(inner_system.run(args, world))
|
||||
};
|
||||
let system = IntoSystem::into_system(system_fn);
|
||||
CallbackSystem {
|
||||
arg_types: vec![$(TypeId::of::<$t>(),)+],
|
||||
system: Box::new(system),
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T, 20 U, 21 V, 22 W, 23 X, 24 Y, 25 Z);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T, 20 U, 21 V, 22 W, 23 X, 24 Y);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T, 20 U, 21 V, 22 W, 23 X);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T, 20 U, 21 V, 22 W);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T, 20 U, 21 V);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T, 20 U);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S, 19 T);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R, 18 S);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q, 17 R);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P, 16 Q);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O, 15 P);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N, 14 O);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M, 13 N);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L, 12 M);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K, 11 L);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J, 10 K);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I, 9 J);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H, 8 I);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G, 7 H);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F, 6 G);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E, 5 F);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D, 4 E);
|
||||
impl_tuple!(0 A, 1 B, 2 C, 3 D);
|
||||
impl_tuple!(0 A, 1 B, 2 C);
|
||||
impl_tuple!(0 A, 1 B);
|
||||
impl_tuple!(0 A);
|
||||
24
src/components.rs
Normal file
24
src/components.rs
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
use bevy::prelude::*;
|
||||
|
||||
use super::assets::RhaiScript;
|
||||
|
||||
/// A component that represents a script.
|
||||
#[derive(Component)]
|
||||
pub struct Script {
|
||||
pub script: Handle<RhaiScript>,
|
||||
}
|
||||
|
||||
/// A component that represents the data of a script. It stores the [rhai::Scope](basically the state of the script, any declared variable etc.)
|
||||
/// and [rhai::AST] which is a cached AST representation of the script.
|
||||
#[derive(Component)]
|
||||
pub struct ScriptData {
|
||||
pub(crate) scope: rhai::Scope<'static>,
|
||||
pub(crate) ast: rhai::AST,
|
||||
}
|
||||
|
||||
impl Script {
|
||||
/// Create a new script component from a handle to a [RhaiScript] obtained using [AssetServer].
|
||||
pub fn new(script: Handle<RhaiScript>) -> Self {
|
||||
Self { script }
|
||||
}
|
||||
}
|
||||
326
src/lib.rs
Normal file
326
src/lib.rs
Normal file
|
|
@ -0,0 +1,326 @@
|
|||
//! ⚠️ **Pre-release, alpha version**: API is bound to change, bugs are to be expected.
|
||||
//!
|
||||
//! bevy_scriptum is a a plugin for [Bevy](https://bevyengine.org/) that allows you to write some of your game logic in a scripting language.
|
||||
//!
|
||||
//! It's main advantages include:
|
||||
//! - low-boilerplate
|
||||
//! - easy to use
|
||||
//! - asynchronicity with a promise-based API
|
||||
//! - flexibility
|
||||
//! - hot-reloading
|
||||
//!
|
||||
//! Scripts are separate files that can be hot-reloaded at runtime. This allows you to quickly iterate on your game logic without having to recompile your game.
|
||||
//!
|
||||
//! All you need to do is register callbacks on your Bevy app like this:
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_scriptum::prelude::*;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugin(ScriptingPlugin::default())
|
||||
//! .add_script_function(String::from("hello_bevy"), || {
|
||||
//! println!("hello bevy, called from script");
|
||||
//! });
|
||||
//! ```
|
||||
//! And you can call them in your scripts like this:
|
||||
//! ```rhai
|
||||
//! hello_bevy();
|
||||
//! ```
|
||||
//!
|
||||
//! Every callback function that you expose to the scripting language is also a Bevy system, so you can easily query and mutate ECS components and resources just like you would in a regular Bevy system:
|
||||
//!
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_scriptum::prelude::*;
|
||||
//!
|
||||
//! #[derive(Component)]
|
||||
//! struct Player;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugin(ScriptingPlugin::default())
|
||||
//! .add_script_function(
|
||||
//! String::from("print_player_names"),
|
||||
//! |players: Query<&Name, With<Player>>| {
|
||||
//! for player in &players {
|
||||
//! println!("player name: {}", player);
|
||||
//! }
|
||||
//! },
|
||||
//! );
|
||||
//! ```
|
||||
//!
|
||||
//! You can also pass arguments to your callback functions, just like you would in a regular Bevy system - using `In` structs with tuples:
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_scriptum::prelude::*;
|
||||
//! use rhai::ImmutableString;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugin(ScriptingPlugin::default())
|
||||
//! .add_script_function(
|
||||
//! String::from("fun_with_string_param"),
|
||||
//! |In((x,)): In<(ImmutableString,)>| {
|
||||
//! println!("called with string: '{}'", x);
|
||||
//! },
|
||||
//! );
|
||||
//! ```
|
||||
//! which you can then call in your script like this:
|
||||
//! ```rhai
|
||||
//! fun_with_string_param("Hello world!");
|
||||
//! ```
|
||||
//!
|
||||
//! Currently, only [Rhai](https://rhai.rs/) is supported, but more languages may be added in the future.
|
||||
//!
|
||||
//! ## Usage
|
||||
//!
|
||||
//! Add the following to your `Cargo.toml`:
|
||||
//!
|
||||
//! ```toml
|
||||
//! [dependencies]
|
||||
//! bevy_scriptum = "0.1"
|
||||
//! ```
|
||||
//!
|
||||
//! or execute `cargo add bevy_scriptum` from your project directory.
|
||||
//!
|
||||
//! Add the following to your `main.rs`:
|
||||
//!
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_scriptum::prelude::*;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugin(ScriptingPlugin::default())
|
||||
//! .run();
|
||||
//! ```
|
||||
//!
|
||||
//! You can now start exposing functions to the scripting language. For example, you can expose a function that prints a message to the console:
|
||||
//!
|
||||
//! ```rust
|
||||
//! use rhai::ImmutableString;
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_scriptum::prelude::*;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_plugins(DefaultPlugins)
|
||||
//! .add_plugin(ScriptingPlugin::default())
|
||||
//! .add_script_function(
|
||||
//! String::from("my_print"),
|
||||
//! |In((x,)): In<(ImmutableString,)>| {
|
||||
//! println!("my_print: '{}'", x);
|
||||
//! },
|
||||
//! );
|
||||
//! ```
|
||||
//!
|
||||
//! Then you can create a script file in `assets` directory called `script.rhai` that calls this function:
|
||||
//!
|
||||
//! ```rhai
|
||||
//! my_print("Hello world!");
|
||||
//! ```
|
||||
//!
|
||||
//! And spawn a `Script` component with a handle to a script source file`:
|
||||
//!
|
||||
//! ```rust
|
||||
//! use bevy::prelude::*;
|
||||
//! use bevy_scriptum::Script;
|
||||
//!
|
||||
//! App::new()
|
||||
//! .add_startup_system(|mut commands: Commands, asset_server: Res<AssetServer>| {
|
||||
//! commands.spawn(Script::new(asset_server.load("script.rhai")));
|
||||
//! });
|
||||
//! ```
|
||||
//!
|
||||
//! ## Provided examples
|
||||
//!
|
||||
//! You can also try running provided examples by cloning this repository and running `cargo run --example <example_name>`. For example:
|
||||
//!
|
||||
//! ```bash
|
||||
//! cargo run --example hello_world
|
||||
//! ```
|
||||
//! The examples live in `examples` directory and their corresponding scripts live in `assets/examples` directory within the repository.
|
||||
//!
|
||||
//! ## Bevy compatibility
|
||||
//!
|
||||
//! | bevy version | bevy_scriptum version |
|
||||
//! |--------------|----------------------|
|
||||
//! | 0.10 | 0.1 |
|
||||
//!
|
||||
//! ## Promises - getting return values from scripts
|
||||
//!
|
||||
//! Every function called from script returns a promise that you can call `.then` with a callback function on. This callback function will be called when the promise is resolved, and will be passed the return value of the function called from script. For example:
|
||||
//!
|
||||
//! ```rhai
|
||||
//! get_player_name().then(|name| {
|
||||
//! print(name);
|
||||
//! });
|
||||
//! ```
|
||||
//!
|
||||
//! ## Access entity from script
|
||||
//!
|
||||
//! A variable called `entity` is automatically available to all scripts - it represents bevy entity that the `Script` component is attached to.
|
||||
//! It exposes `.index()` method that returns bevy entity index.
|
||||
//! It is useful for accessing entity's components from scripts.
|
||||
//! It can be used in the following way:
|
||||
//! ```rhai
|
||||
//! print("Current entity index: " + entity.index());
|
||||
//! ```
|
||||
//!
|
||||
//! ## Contributing
|
||||
//!
|
||||
//! Contributions are welcome! Feel free to open an issue or submit a pull request.
|
||||
//!
|
||||
//! ## License
|
||||
//!
|
||||
//! bevy_scriptum is licensed under either of the following, at your option:
|
||||
//! Apache License, Version 2.0, (LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0) or MIT license (LICENSE-MIT or http://opensource.org/licenses/MIT)
|
||||
|
||||
mod assets;
|
||||
mod callback;
|
||||
mod components;
|
||||
mod promise;
|
||||
mod systems;
|
||||
|
||||
use std::sync::{Arc, Mutex};
|
||||
|
||||
pub use crate::components::{Script, ScriptData};
|
||||
pub use assets::RhaiScript;
|
||||
|
||||
use bevy::prelude::*;
|
||||
use callback::{Callback, RegisterCallbackFunction};
|
||||
use rhai::{CallFnOptions, Dynamic, Engine, EvalAltResult, FuncArgs, ParseError};
|
||||
use systems::{init_callbacks, init_engine, log_errors, process_calls};
|
||||
use thiserror::Error;
|
||||
|
||||
use self::{
|
||||
assets::RhaiScriptLoader,
|
||||
systems::{process_new_scripts, reload_scripts},
|
||||
};
|
||||
|
||||
const ENTITY_VAR_NAME: &str = "entity";
|
||||
|
||||
/// An error that can occur when internal [ScriptingPlugin] systems are being executed
|
||||
#[derive(Error, Debug)]
|
||||
pub enum ScriptingError {
|
||||
#[error("script runtime error: {0}")]
|
||||
RuntimeError(#[from] Box<EvalAltResult>),
|
||||
#[error("script compilation error: {0}")]
|
||||
CompileError(#[from] ParseError),
|
||||
#[error("no runtime resource present")]
|
||||
NoRuntimeResource,
|
||||
#[error("no settings resource present")]
|
||||
NoSettingsResource,
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct ScriptingPlugin;
|
||||
|
||||
impl Plugin for ScriptingPlugin {
|
||||
fn build(&self, app: &mut App) {
|
||||
app.add_asset::<RhaiScript>()
|
||||
.init_asset_loader::<RhaiScriptLoader>()
|
||||
.init_resource::<Callbacks>()
|
||||
.insert_resource(ScriptingRuntime::default())
|
||||
.add_startup_system(init_engine.pipe(log_errors))
|
||||
.add_systems((
|
||||
reload_scripts,
|
||||
process_calls.pipe(log_errors).after(process_new_scripts),
|
||||
init_callbacks.pipe(log_errors),
|
||||
process_new_scripts.pipe(log_errors).after(init_callbacks),
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Resource, Default)]
|
||||
pub struct ScriptingRuntime {
|
||||
engine: Engine,
|
||||
}
|
||||
|
||||
impl ScriptingRuntime {
|
||||
/// Get a mutable reference to the internal [rhai::Engine].
|
||||
pub fn engine_mut(&mut self) -> &mut Engine {
|
||||
&mut self.engine
|
||||
}
|
||||
|
||||
/// Call a function that is available in the scope of the script.
|
||||
pub fn call_fn(
|
||||
&mut self,
|
||||
function_name: &str,
|
||||
script_data: &mut ScriptData,
|
||||
entity: Entity,
|
||||
args: impl FuncArgs,
|
||||
) -> Result<(), ScriptingError> {
|
||||
let ast = script_data.ast.clone();
|
||||
let scope = &mut script_data.scope;
|
||||
scope.push(ENTITY_VAR_NAME, entity);
|
||||
let options = CallFnOptions::new().eval_ast(false);
|
||||
let result =
|
||||
self.engine
|
||||
.call_fn_with_options::<Dynamic>(options, scope, &ast, function_name, args);
|
||||
scope.remove::<Entity>(ENTITY_VAR_NAME).unwrap();
|
||||
if let Err(err) = result {
|
||||
match *err {
|
||||
rhai::EvalAltResult::ErrorFunctionNotFound(name, _) if name == function_name => {}
|
||||
e => Err(Box::new(e))?,
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
/// An extension trait for [App] that allows to register a script function.
|
||||
pub trait AddScriptFunctionAppExt {
|
||||
fn add_script_function<
|
||||
Out,
|
||||
Marker,
|
||||
A: 'static,
|
||||
const N: usize,
|
||||
const X: bool,
|
||||
R: 'static,
|
||||
const F: bool,
|
||||
Args,
|
||||
>(
|
||||
&mut self,
|
||||
name: String,
|
||||
system: impl RegisterCallbackFunction<Out, Marker, A, N, X, R, F, Args>,
|
||||
) -> &mut Self;
|
||||
}
|
||||
|
||||
/// A resource that stores all the callbacks that were registered using [AddScriptFunctionAppExt::add_script_function].
|
||||
#[derive(Resource, Default)]
|
||||
struct Callbacks {
|
||||
uninitialized_callbacks: Vec<Callback>,
|
||||
callbacks: Mutex<Vec<Callback>>,
|
||||
}
|
||||
|
||||
impl AddScriptFunctionAppExt for App {
|
||||
fn add_script_function<
|
||||
Out,
|
||||
Marker,
|
||||
A: 'static,
|
||||
const N: usize,
|
||||
const X: bool,
|
||||
R: 'static,
|
||||
const F: bool,
|
||||
Args,
|
||||
>(
|
||||
&mut self,
|
||||
name: String,
|
||||
system: impl RegisterCallbackFunction<Out, Marker, A, N, X, R, F, Args>,
|
||||
) -> &mut Self {
|
||||
let system = system.into_callback_system(&mut self.world);
|
||||
let mut callbacks_resource = self.world.resource_mut::<Callbacks>();
|
||||
|
||||
callbacks_resource.uninitialized_callbacks.push(Callback {
|
||||
name,
|
||||
system: Arc::new(Mutex::new(system)),
|
||||
calls: Arc::new(Mutex::new(vec![])),
|
||||
});
|
||||
self
|
||||
}
|
||||
}
|
||||
|
||||
pub mod prelude {
|
||||
pub use crate::{AddScriptFunctionAppExt, ScriptingPlugin};
|
||||
}
|
||||
83
src/promise.rs
Normal file
83
src/promise.rs
Normal file
|
|
@ -0,0 +1,83 @@
|
|||
use std::sync::{Arc, Mutex};
|
||||
|
||||
#[allow(deprecated)]
|
||||
use rhai::{Dynamic, NativeCallContextStore};
|
||||
use rhai::{EvalAltResult, FnPtr};
|
||||
|
||||
// TODO: This should not be public
|
||||
/// A struct that represents a function that will get called when the Promise is resolved.
|
||||
pub(crate) struct PromiseCallback {
|
||||
callback: Dynamic,
|
||||
following_promise: Arc<Mutex<PromiseInner>>,
|
||||
}
|
||||
|
||||
// TODO: This should not be public
|
||||
/// Internal representation of a Promise.
|
||||
pub(crate) struct PromiseInner {
|
||||
pub(crate) callbacks: Vec<PromiseCallback>,
|
||||
#[allow(deprecated)]
|
||||
pub(crate) context_data: NativeCallContextStore,
|
||||
}
|
||||
|
||||
/// A struct that represents a Promise.
|
||||
#[derive(Clone)]
|
||||
pub struct Promise {
|
||||
pub(crate) inner: Arc<Mutex<PromiseInner>>,
|
||||
}
|
||||
|
||||
impl PromiseInner {
|
||||
/// Resolve the Promise. This will call all the callbacks that were added to the Promise.
|
||||
fn resolve(
|
||||
&mut self,
|
||||
engine: &mut rhai::Engine,
|
||||
val: Dynamic,
|
||||
) -> Result<(), Box<EvalAltResult>> {
|
||||
for callback in &self.callbacks {
|
||||
let f = callback.callback.clone_cast::<FnPtr>();
|
||||
#[allow(deprecated)]
|
||||
let context = self.context_data.create_context(engine);
|
||||
let next_val = if val.is_unit() {
|
||||
f.call_raw(&context, None, [])?
|
||||
} else {
|
||||
f.call_raw(&context, None, [val.clone()])?
|
||||
};
|
||||
callback
|
||||
.following_promise
|
||||
.lock()
|
||||
.unwrap()
|
||||
.resolve(engine, next_val)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
impl Promise {
|
||||
/// Acquire [Mutex] for writing the promise and resolve it. Call will be forwarded to [PromiseInner::resolve].
|
||||
pub(crate) fn resolve(
|
||||
&mut self,
|
||||
engine: &mut rhai::Engine,
|
||||
val: Dynamic,
|
||||
) -> Result<(), Box<EvalAltResult>> {
|
||||
if let Ok(mut inner) = self.inner.lock() {
|
||||
inner.resolve(engine, val)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Register a callback that will be called when the [Promise] is resolved.
|
||||
pub(crate) fn then(&mut self, callback: rhai::Dynamic) -> rhai::Dynamic {
|
||||
let mut inner = self.inner.lock().unwrap();
|
||||
let following_inner = Arc::new(Mutex::new(PromiseInner {
|
||||
callbacks: vec![],
|
||||
context_data: inner.context_data.clone(),
|
||||
}));
|
||||
|
||||
inner.callbacks.push(PromiseCallback {
|
||||
following_promise: following_inner.clone(),
|
||||
callback,
|
||||
});
|
||||
Dynamic::from(Promise {
|
||||
inner: following_inner,
|
||||
})
|
||||
}
|
||||
}
|
||||
185
src/systems.rs
Normal file
185
src/systems.rs
Normal file
|
|
@ -0,0 +1,185 @@
|
|||
use bevy::{prelude::*, utils::tracing};
|
||||
use rhai::Scope;
|
||||
use std::{
|
||||
fmt::Display,
|
||||
sync::{Arc, Mutex},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
callback::FunctionCallEvent,
|
||||
components::ScriptData,
|
||||
promise::{Promise, PromiseInner},
|
||||
Callback, Callbacks, ScriptingError, ENTITY_VAR_NAME,
|
||||
};
|
||||
|
||||
use super::{assets::RhaiScript, components::Script, ScriptingRuntime};
|
||||
|
||||
/// Initialize the scripting engine. Adds built-in types and functions.
|
||||
pub(crate) fn init_engine(world: &mut World) -> Result<(), ScriptingError> {
|
||||
let mut scripting_runtime = world
|
||||
.get_resource_mut::<ScriptingRuntime>()
|
||||
.ok_or(ScriptingError::NoRuntimeResource)?;
|
||||
|
||||
let engine = &mut scripting_runtime.engine;
|
||||
|
||||
engine
|
||||
.register_type_with_name::<Entity>("Entity")
|
||||
.register_fn("index", |entity: &mut Entity| entity.index());
|
||||
engine
|
||||
.register_type_with_name::<Promise>("Promise")
|
||||
.register_fn("then", Promise::then);
|
||||
engine
|
||||
.register_type_with_name::<Vec3>("Vec3")
|
||||
.register_fn("new_vec3", |x: f64, y: f64, z: f64| {
|
||||
Vec3::new(x as f32, y as f32, z as f32)
|
||||
})
|
||||
.register_get("x", |vec: &mut Vec3| vec.x as f64)
|
||||
.register_get("y", |vec: &mut Vec3| vec.y as f64)
|
||||
.register_get("z", |vec: &mut Vec3| vec.z as f64);
|
||||
#[allow(deprecated)]
|
||||
engine.on_def_var(|_, info, _| Ok(info.name != "entity"));
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Reloads scripts when they are modified.
|
||||
pub(crate) fn reload_scripts(
|
||||
mut commands: Commands,
|
||||
mut ev_asset: EventReader<AssetEvent<RhaiScript>>,
|
||||
mut scripts: Query<(Entity, &mut Script)>,
|
||||
) {
|
||||
for ev in ev_asset.iter() {
|
||||
if let AssetEvent::Modified { handle } = ev {
|
||||
for (entity, script) in &mut scripts {
|
||||
if script.script == *handle {
|
||||
commands.entity(entity).remove::<ScriptData>();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Processes new scripts. Evaluates them and stores the [rhai::Scope] and cached [rhai::AST] in [ScriptData].
|
||||
pub(crate) fn process_new_scripts(
|
||||
mut commands: Commands,
|
||||
mut added_scripted_entities: Query<(Entity, &mut Script), Without<ScriptData>>,
|
||||
scripting_runtime: ResMut<ScriptingRuntime>,
|
||||
scripts: Res<Assets<RhaiScript>>,
|
||||
) -> Result<(), ScriptingError> {
|
||||
for (entity, script_component) in &mut added_scripted_entities {
|
||||
trace!("process_new_scripts: evaulating a new script");
|
||||
if let Some(script) = scripts.get(&script_component.script) {
|
||||
let mut scope = Scope::new();
|
||||
|
||||
scope.push(ENTITY_VAR_NAME, entity);
|
||||
|
||||
let engine = &scripting_runtime.engine;
|
||||
|
||||
let ast = engine
|
||||
.compile_with_scope(&scope, script.0.as_str())
|
||||
.map_err(ScriptingError::CompileError)?;
|
||||
|
||||
engine
|
||||
.run_ast_with_scope(&mut scope, &ast)
|
||||
.map_err(ScriptingError::RuntimeError)?;
|
||||
|
||||
scope.remove::<Entity>(ENTITY_VAR_NAME).unwrap();
|
||||
|
||||
commands.entity(entity).insert(ScriptData { ast, scope });
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Initializes callbacks. Registers them in the scripting engine.
|
||||
pub(crate) fn init_callbacks(world: &mut World) -> Result<(), ScriptingError> {
|
||||
let mut callbacks_resource = world
|
||||
.get_resource_mut::<Callbacks>()
|
||||
.ok_or(ScriptingError::NoSettingsResource)?;
|
||||
|
||||
let mut callbacks = callbacks_resource
|
||||
.uninitialized_callbacks
|
||||
.drain(..)
|
||||
.collect::<Vec<Callback>>();
|
||||
|
||||
for callback in callbacks.iter_mut() {
|
||||
if let Ok(mut system) = callback.system.lock() {
|
||||
system.system.initialize(world);
|
||||
|
||||
let mut scripting_runtime = world
|
||||
.get_resource_mut::<ScriptingRuntime>()
|
||||
.ok_or(ScriptingError::NoRuntimeResource)?;
|
||||
|
||||
trace!("init_callbacks: registering callback: '{}'", callback.name);
|
||||
let engine = &mut scripting_runtime.engine;
|
||||
let callback = callback.clone();
|
||||
engine.register_raw_fn(
|
||||
callback.name,
|
||||
system.arg_types.clone(),
|
||||
move |context, args| {
|
||||
#[allow(deprecated)]
|
||||
let context_data = context.store_data();
|
||||
let promise = Promise {
|
||||
inner: Arc::new(Mutex::new(PromiseInner {
|
||||
callbacks: vec![],
|
||||
context_data,
|
||||
})),
|
||||
};
|
||||
|
||||
let mut calls = callback.calls.lock().unwrap();
|
||||
calls.push(FunctionCallEvent {
|
||||
promise: promise.clone(),
|
||||
params: args.iter_mut().map(|arg| arg.clone()).collect(),
|
||||
});
|
||||
Ok(promise)
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
let callbacks_resource = world
|
||||
.get_resource_mut::<Callbacks>()
|
||||
.ok_or(ScriptingError::NoSettingsResource)?;
|
||||
callbacks_resource
|
||||
.callbacks
|
||||
.lock()
|
||||
.unwrap()
|
||||
.append(&mut callbacks.clone());
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Processes calls. Calls the user-defined callback systems
|
||||
pub(crate) fn process_calls(world: &mut World) -> Result<(), ScriptingError> {
|
||||
let callbacks_resource = world
|
||||
.get_resource::<Callbacks>()
|
||||
.ok_or(ScriptingError::NoSettingsResource)?;
|
||||
|
||||
let callbacks = callbacks_resource.callbacks.lock().unwrap().clone();
|
||||
|
||||
for callback in callbacks.into_iter() {
|
||||
let calls = callback
|
||||
.calls
|
||||
.lock()
|
||||
.unwrap()
|
||||
.drain(..)
|
||||
.collect::<Vec<FunctionCallEvent>>();
|
||||
for mut call in calls {
|
||||
trace!("process_calls: calling '{}'", callback.name);
|
||||
let mut system = callback.system.lock().unwrap();
|
||||
let val = system.call(&call, world);
|
||||
let mut runtime = world
|
||||
.get_resource_mut::<ScriptingRuntime>()
|
||||
.ok_or(ScriptingError::NoRuntimeResource)?;
|
||||
call.promise.resolve(&mut runtime.engine, val)?;
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
/// Error logging system
|
||||
pub fn log_errors<E: Display>(In(res): In<Result<(), E>>) {
|
||||
if let Err(error) = res {
|
||||
tracing::error!("{}", error);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in a new issue