* Added initial support for bevy 0.16.0 * Removed unnecessary bevy feature * update version references --------- Co-authored-by: Jaroslaw Konik <konikjar@gmail.com>
43 lines
1.3 KiB
Rust
43 lines
1.3 KiB
Rust
use bevy::{app::AppExit, prelude::*};
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use bevy_scriptum::prelude::*;
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use bevy_scriptum::runtimes::lua::prelude::*;
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fn main() {
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App::new()
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// This is just needed for headless console app, not needed for a regular bevy game
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// that uses a winit window
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.set_runner(move |mut app: App| {
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loop {
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app.update();
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if let Some(exit) = app.should_exit() {
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return exit;
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}
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}
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})
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, startup)
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.add_systems(Update, print_entity_names_and_quit)
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.add_scripting::<LuaRuntime>(|runtime| {
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runtime.add_function(String::from("spawn_entity"), spawn_entity);
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})
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.run();
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}
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fn spawn_entity(mut commands: Commands) {
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commands.spawn(Name::new("SpawnedEntity"));
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}
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fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
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commands.spawn((Script::<LuaScript>::new(
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assets_server.load("examples/lua/side_effects.lua"),
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),));
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}
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fn print_entity_names_and_quit(query: Query<&Name>, mut exit: EventWriter<AppExit>) {
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if !query.is_empty() {
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for e in &query {
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println!("{}", e);
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}
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exit.write(AppExit::Success);
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}
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}
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