bevy_scriptum/examples/js/call_function_from_rust.rs
Jaroslaw Konik 36cc907f0e
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Implement JavaScript runtime
2026-06-04 23:50:53 +02:00

33 lines
1 KiB
Rust

use bevy::{app::AppExit, prelude::*};
use bevy_scriptum::prelude::*;
use bevy_scriptum::runtimes::javascript::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, startup)
.add_systems(Update, call_js_on_update_from_rust)
.add_scripting::<JsRuntime>(|runtime| {
runtime.add_function(String::from("quit"), |mut exit: MessageWriter<AppExit>| {
exit.write(AppExit::Success);
});
})
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn(Script::<JsScript>::new(
assets_server.load("examples/js/call_function_from_rust.js"),
));
}
fn call_js_on_update_from_rust(
mut scripted_entities: Query<(Entity, &mut JsScriptData)>,
scripting_runtime: ResMut<JsRuntime>,
) {
for (entity, mut script_data) in &mut scripted_entities {
scripting_runtime
.call_fn("on_update", &mut script_data, entity, ())
.unwrap();
}
}