bevy_scriptum/examples/lua/ecs.rs
Jarosław Konik 6726e40768
Lua support (#16)
* adds Lua language support
* makes the library generic, allowing for easy extension for more languages
* small improvements and fixes
2024-06-16 07:06:09 +02:00

33 lines
949 B
Rust

use bevy::prelude::*;
use bevy_scriptum::prelude::*;
use bevy_scriptum::runtimes::lua::prelude::*;
#[derive(Component)]
struct Player;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_scripting::<LuaRuntime>(|runtime| {
runtime.add_function(
String::from("print_player_names"),
|players: Query<&Name, With<Player>>| {
for player in &players {
println!("player name: {}", player);
}
},
);
})
.add_systems(Startup, startup)
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn((Player, Name::new("John")));
commands.spawn((Player, Name::new("Mary")));
commands.spawn((Player, Name::new("Alice")));
commands.spawn(Script::<LuaScript>::new(
assets_server.load("examples/lua/ecs.lua"),
));
}