bevy_scriptum/examples/lua/entity_variable.rs
Jarosław Konik 6726e40768
Lua support (#16)
* adds Lua language support
* makes the library generic, allowing for easy extension for more languages
* small improvements and fixes
2024-06-16 07:06:09 +02:00

17 lines
481 B
Rust

use bevy::prelude::*;
use bevy_scriptum::runtimes::lua::prelude::*;
use bevy_scriptum::{prelude::*, BuildScriptingRuntime};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_scripting::<LuaRuntime>(|_| {})
.add_systems(Startup, startup)
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn(Script::<LuaScript>::new(
assets_server.load("examples/lua/entity_variable.lua"),
));
}