43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
			
		
		
	
	
			43 lines
		
	
	
	
		
			1.3 KiB
		
	
	
	
		
			Rust
		
	
	
	
	
	
| use bevy::{app::AppExit, prelude::*};
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| use bevy_scriptum::prelude::*;
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| use bevy_scriptum::runtimes::ruby::prelude::*;
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| 
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| fn main() {
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|     App::new()
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|         // This is just needed for headless console app, not needed for a regular bevy application
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|         // that uses a winit window
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|         .set_runner(move |mut app: App| {
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|             loop {
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|                 app.update();
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|                 if let Some(exit) = app.should_exit() {
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|                     return exit;
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|                 }
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|             }
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|         })
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|         .add_plugins(DefaultPlugins)
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|         .add_systems(Startup, startup)
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|         .add_systems(Update, print_entity_names_and_quit)
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|         .add_scripting::<RubyRuntime>(|runtime| {
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|             runtime.add_function(String::from("spawn_entity"), spawn_entity);
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|         })
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|         .run();
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| }
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| 
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| fn spawn_entity(mut commands: Commands) {
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|     commands.spawn(Name::new("SpawnedEntity"));
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| }
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| 
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| fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
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|     commands.spawn((Script::<RubyScript>::new(
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|         assets_server.load("examples/ruby/side_effects.rb"),
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|     ),));
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| }
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| 
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| fn print_entity_names_and_quit(query: Query<&Name>, mut exit: EventWriter<AppExit>) {
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|     if !query.is_empty() {
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|         for e in &query {
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|             println!("{}", e);
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|         }
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|         exit.write(AppExit::Success);
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|     }
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| }
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