parent
eaffce5c6d
commit
7488de076b
13 changed files with 61 additions and 89 deletions
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@ -1,7 +1,7 @@
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[package]
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name = "bevy_scriptum"
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authors = ["Jaroslaw Konik <konikjar@gmail.com>"]
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version = "0.5.0"
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version = "0.6.0"
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edition = "2021"
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license = "MIT OR Apache-2.0"
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readme = "README.md"
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@ -15,7 +15,7 @@ lua = ["mlua/luajit"]
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rhai = ["dep:rhai"]
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[dependencies]
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bevy = { default-features = false, version = "0.13.0", features = [
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bevy = { default-features = false, version = "0.14", features = [
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"bevy_asset",
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] }
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serde = "1.0.162"
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11
README.md
11
README.md
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@ -163,11 +163,12 @@ The examples live in `examples` directory and their corresponding scripts live i
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### Bevy compatibility
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| bevy version | bevy_scriptum version |
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|--------------|----------------------|
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| 0.13 | 0.4-0.5 |
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| 0.12 | 0.3 |
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| 0.11 | 0.2 |
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| 0.10 | 0.1 |
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|--------------|-----------------------|
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| 0.14 | 0.6 |
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| 0.13 | 0.4-0.5 |
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| 0.12 | 0.3 |
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| 0.11 | 0.2 |
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| 0.10 | 0.1 |
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### Promises - getting return values from scripts
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@ -7,7 +7,7 @@ currently being supported with security updates.
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| Version | Supported |
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| ------- | ------------------ |
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| 0.5 | :white_check_mark: |
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| 0.6 | :white_check_mark: |
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## Reporting a Vulnerability
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@ -94,7 +94,7 @@ Add the following to your `Cargo.toml`:
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```toml
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[dependencies]
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bevy_scriptum = { version = "0.5", features = ["lua"] }
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bevy_scriptum = { version = "0.6", features = ["lua"] }
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```
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or execute `cargo add bevy_scriptum --features lua` from your project directory.
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@ -5,7 +5,7 @@ Add the following to your `Cargo.toml`:
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```toml
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[dependencies]
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bevy = "0.13"
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bevy_scriptum = { version = "0.5", features = ["lua"] }
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bevy_scriptum = { version = "0.6", features = ["lua"] }
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```
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If you need a different version of bevy you need to use a matching bevy_scriptum
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@ -5,7 +5,7 @@ Add the following to your `Cargo.toml`:
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```toml
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[dependencies]
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bevy = "0.13"
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bevy_scriptum = { version = "0.5", features = ["rhai"] }
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bevy_scriptum = { version = "0.6", features = ["rhai"] }
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```
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If you need a different version of bevy you need to use a matching bevy_scriptum
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@ -1,4 +1,4 @@
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use bevy::{app::AppExit, ecs::event::ManualEventReader, prelude::*};
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use bevy::{app::AppExit, prelude::*};
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use bevy_scriptum::prelude::*;
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use bevy_scriptum::runtimes::lua::prelude::*;
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@ -7,18 +7,11 @@ fn main() {
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// This is just needed for headless console app, not needed for a regular bevy game
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// that uses a winit window
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.set_runner(move |mut app: App| {
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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loop {
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if let Some(app_exit_events) = app.world.get_resource_mut::<Events<AppExit>>() {
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if app_exit_event_reader
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.read(&app_exit_events)
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.last()
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.is_some()
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{
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break;
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}
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}
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app.update();
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if let Some(exit) = app.should_exit() {
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return exit;
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}
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}
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})
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.add_plugins(DefaultPlugins)
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@ -26,7 +19,7 @@ fn main() {
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.add_systems(Update, call_lua_on_update_from_rust)
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.add_scripting::<LuaRuntime>(|runtime| {
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runtime.add_function(String::from("quit"), |mut exit: EventWriter<AppExit>| {
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exit.send(AppExit);
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exit.send(AppExit::Success);
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});
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})
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.run();
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@ -1,4 +1,4 @@
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use bevy::{app::AppExit, ecs::event::ManualEventReader, prelude::*};
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use bevy::{app::AppExit, prelude::*};
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use bevy_scriptum::prelude::*;
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use bevy_scriptum::runtimes::lua::prelude::*;
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@ -7,18 +7,11 @@ fn main() {
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// This is just needed for headless console app, not needed for a regular bevy game
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// that uses a winit window
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.set_runner(move |mut app: App| {
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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loop {
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if let Some(app_exit_events) = app.world.get_resource_mut::<Events<AppExit>>() {
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if app_exit_event_reader
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.read(&app_exit_events)
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.last()
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.is_some()
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{
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break;
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}
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}
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app.update();
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if let Some(exit) = app.should_exit() {
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return exit;
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}
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}
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})
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.add_plugins(DefaultPlugins)
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@ -45,6 +38,6 @@ fn print_entity_names_and_quit(query: Query<&Name>, mut exit: EventWriter<AppExi
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for e in &query {
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println!("{}", e);
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}
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exit.send(AppExit);
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exit.send(AppExit::Success);
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}
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}
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@ -1,4 +1,4 @@
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use bevy::{app::AppExit, ecs::event::ManualEventReader, prelude::*};
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use bevy::{app::AppExit, prelude::*};
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use bevy_scriptum::prelude::*;
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use bevy_scriptum::runtimes::rhai::prelude::*;
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@ -7,18 +7,11 @@ fn main() {
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// This is just needed for headless console app, not needed for a regular bevy game
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// that uses a winit window
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.set_runner(move |mut app: App| {
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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loop {
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if let Some(app_exit_events) = app.world.get_resource_mut::<Events<AppExit>>() {
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if app_exit_event_reader
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.read(&app_exit_events)
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.last()
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.is_some()
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{
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break;
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}
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}
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app.update();
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if let Some(exit) = app.should_exit() {
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return exit;
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}
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}
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})
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.add_plugins(DefaultPlugins)
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@ -26,7 +19,7 @@ fn main() {
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.add_systems(Update, call_rhai_on_update_from_rust)
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.add_scripting::<RhaiRuntime>(|runtime| {
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runtime.add_function(String::from("quit"), |mut exit: EventWriter<AppExit>| {
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exit.send(AppExit);
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exit.send(AppExit::Success);
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});
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})
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.run();
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@ -1,4 +1,4 @@
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use bevy::{app::AppExit, ecs::event::ManualEventReader, prelude::*};
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use bevy::{app::AppExit, prelude::*};
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use bevy_scriptum::prelude::*;
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use bevy_scriptum::runtimes::rhai::prelude::*;
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@ -6,19 +6,10 @@ fn main() {
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App::new()
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// This is just needed for headless console app, not needed for a regular bevy game
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// that uses a winit window
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.set_runner(move |mut app: App| {
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let mut app_exit_event_reader = ManualEventReader::<AppExit>::default();
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loop {
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if let Some(app_exit_events) = app.world.get_resource_mut::<Events<AppExit>>() {
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if app_exit_event_reader
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.read(&app_exit_events)
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.last()
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.is_some()
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{
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break;
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}
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}
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app.update();
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.set_runner(move |mut app: App| loop {
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app.update();
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if let Some(exit) = app.should_exit() {
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return exit;
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}
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})
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.add_plugins(DefaultPlugins)
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@ -45,6 +36,6 @@ fn print_entity_names_and_quit(query: Query<&Name>, mut exit: EventWriter<AppExi
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for e in &query {
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println!("{}", e);
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}
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exit.send(AppExit);
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exit.send(AppExit::Success);
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}
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}
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@ -2,7 +2,7 @@ use std::marker::PhantomData;
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use bevy::{
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asset::{io::Reader, Asset, AssetLoader, AsyncReadExt as _, LoadContext},
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utils::BoxedFuture,
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utils::ConditionalSendFuture,
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};
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/// A loader for script assets.
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@ -34,7 +34,7 @@ impl<A: Asset + From<String> + GetExtensions> AssetLoader for ScriptLoader<A> {
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reader: &'a mut Reader,
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_settings: &'a Self::Settings,
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_load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, anyhow::Result<A, anyhow::Error>> {
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) -> impl ConditionalSendFuture<Output = Result<Self::Asset, Self::Error>> {
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Box::pin(async move {
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let mut bytes = Vec::new();
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reader.read_to_end(&mut bytes).await?;
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15
src/lib.rs
15
src/lib.rs
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@ -161,11 +161,12 @@
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//! ## Bevy compatibility
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//!
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//! | bevy version | bevy_scriptum version |
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//! |--------------|----------------------|
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//! | 0.13 | 0.4-0.5 |
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//! | 0.12 | 0.3 |
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//! | 0.11 | 0.2 |
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//! | 0.10 | 0.1 |
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//! |--------------|-----------------------|
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//! | 0.14 | 0.6 |
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//! | 0.13 | 0.4-0.5 |
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//! | 0.12 | 0.3 |
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//! | 0.11 | 0.2 |
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//! | 0.10 | 0.1 |
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//!
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//! ## Promises - getting return values from scripts
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//!
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@ -372,7 +373,7 @@ impl BuildScriptingRuntime for App {
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/// Adds a scripting runtime. Registers required bevy systems that take
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/// care of processing and running the scripts.
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fn add_scripting<R: Runtime>(&mut self, f: impl Fn(ScriptingRuntimeBuilder<R>)) -> &mut Self {
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self.world
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self.world_mut()
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.resource_mut::<MainScheduleOrder>()
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.insert_after(Update, R::Schedule::default());
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@ -395,7 +396,7 @@ impl BuildScriptingRuntime for App {
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),
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);
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let runtime = ScriptingRuntimeBuilder::<R>::new(&mut self.world);
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let runtime = ScriptingRuntimeBuilder::<R>::new(self.world_mut());
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f(runtime);
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@ -25,12 +25,12 @@ fn run_script<R: Runtime, Out, Marker>(
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path: String,
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system: impl IntoSystem<(), Out, Marker>,
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) -> Entity {
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let asset_server = app.world.get_resource_mut::<AssetServer>().unwrap();
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let asset_server = app.world_mut().get_resource_mut::<AssetServer>().unwrap();
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let asset = asset_server.load::<R::ScriptAsset>(path);
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let entity_id = app.world.spawn(Script::new(asset)).id();
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let entity_id = app.world_mut().spawn(Script::new(asset)).id();
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app.update(); // let `ScriptData` resources be added to entities
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app.world.run_system_once(system);
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app.world_mut().run_system_once(system);
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app.update(); // let callbacks be executed
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entity_id
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@ -91,7 +91,7 @@ macro_rules! scripting_tests {
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my_int: i64,
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}
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app.world.init_resource::<IntResource>();
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app.world_mut().init_resource::<IntResource>();
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app.add_scripting::<$runtime>(|runtime| {
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runtime.add_function(
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@ -112,7 +112,7 @@ macro_rules! scripting_tests {
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call_script_on_update_from_rust::<$runtime>,
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);
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assert_eq!(app.world.get_resource::<IntResource>().unwrap().my_int, 5);
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assert_eq!(app.world().get_resource::<IntResource>().unwrap().my_int, 5);
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}
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#[test]
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@ -125,7 +125,7 @@ macro_rules! scripting_tests {
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b: String,
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}
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app.world.init_resource::<TestResource>();
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app.world_mut().init_resource::<TestResource>();
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app.add_scripting::<$runtime>(|runtime| {
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runtime.add_function(
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@ -147,9 +147,9 @@ macro_rules! scripting_tests {
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call_script_on_update_from_rust::<$runtime>,
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);
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assert_eq!(app.world.get_resource::<TestResource>().unwrap().a, 5);
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assert_eq!(app.world().get_resource::<TestResource>().unwrap().a, 5);
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assert_eq!(
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app.world.get_resource::<TestResource>().unwrap().b,
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app.world().get_resource::<TestResource>().unwrap().b,
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String::from("test")
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);
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}
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@ -176,7 +176,7 @@ macro_rules! scripting_tests {
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},
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);
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<$runtime>::assert_state_key_value_i32(&app.world, entity_id, "a_value", 1i32);
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<$runtime>::assert_state_key_value_i32(&app.world(), entity_id, "a_value", 1i32);
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}
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#[test]
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@ -206,9 +206,9 @@ macro_rules! scripting_tests {
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},
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);
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<$runtime>::assert_state_key_value_i32(&app.world, entity_id, "a_value", 1i32);
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<$runtime>::assert_state_key_value_i32(&app.world(), entity_id, "a_value", 1i32);
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<$runtime>::assert_state_key_value_string(
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&app.world,
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&app.world(),
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entity_id,
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"b_value",
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&String::from("abc"),
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@ -237,8 +237,8 @@ macro_rules! scripting_tests {
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},
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);
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<$runtime>::assert_state_key_value_i32(&app.world, entity_id, "a_value", 1i32);
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<$runtime>::assert_state_key_value_i32(&app.world, entity_id, "b_value", 2i32);
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<$runtime>::assert_state_key_value_i32(&app.world(), entity_id, "a_value", 1i32);
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<$runtime>::assert_state_key_value_i32(&app.world(), entity_id, "b_value", 2i32);
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}
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#[test]
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@ -303,7 +303,7 @@ macro_rules! scripting_tests {
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call_script_on_update_from_rust::<$runtime>,
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);
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<$runtime>::assert_state_key_value_i64(&app.world, entity_id, "times_called", 1i64);
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<$runtime>::assert_state_key_value_i64(&app.world(), entity_id, "times_called", 1i64);
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}
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#[test]
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@ -320,7 +320,7 @@ macro_rules! scripting_tests {
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call_script_on_update_from_rust::<$runtime>,
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);
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<$runtime>::assert_state_key_value_i32(&app.world, entity_id, "x", 123i32);
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<$runtime>::assert_state_key_value_i32(&app.world(), entity_id, "x", 123i32);
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}
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#[test]
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@ -357,7 +357,7 @@ macro_rules! scripting_tests {
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call_script_on_update_from_rust::<$runtime>,
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);
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app.world.run_system_once(|tagged: Query<&MyTag>| {
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app.world_mut().run_system_once(|tagged: Query<&MyTag>| {
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tagged.single();
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});
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}
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@ -371,7 +371,7 @@ macro_rules! scripting_tests {
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times_called: u8,
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}
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app.world.init_resource::<TimesCalled>();
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app.world_mut().init_resource::<TimesCalled>();
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app.add_scripting::<$runtime>(|runtime| {
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runtime.add_function(String::from("rust_func"), |mut res: ResMut<TimesCalled>| {
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@ -390,7 +390,7 @@ macro_rules! scripting_tests {
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);
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assert_eq!(
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app.world
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app.world()
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.get_resource::<TimesCalled>()
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.unwrap()
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.times_called,
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|
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Loading…
Reference in a new issue