bevy_scriptum/examples/lua/call_function_from_rust.rs
Jarosław Konik 7488de076b
support bevy 0.14 (#20)
* support bevy 0.14
2024-07-05 17:16:06 +02:00

43 lines
1.4 KiB
Rust

use bevy::{app::AppExit, prelude::*};
use bevy_scriptum::prelude::*;
use bevy_scriptum::runtimes::lua::prelude::*;
fn main() {
App::new()
// This is just needed for headless console app, not needed for a regular bevy game
// that uses a winit window
.set_runner(move |mut app: App| {
loop {
app.update();
if let Some(exit) = app.should_exit() {
return exit;
}
}
})
.add_plugins(DefaultPlugins)
.add_systems(Startup, startup)
.add_systems(Update, call_lua_on_update_from_rust)
.add_scripting::<LuaRuntime>(|runtime| {
runtime.add_function(String::from("quit"), |mut exit: EventWriter<AppExit>| {
exit.send(AppExit::Success);
});
})
.run();
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn(Script::<LuaScript>::new(
assets_server.load("examples/lua/call_function_from_rust.lua"),
));
}
fn call_lua_on_update_from_rust(
mut scripted_entities: Query<(Entity, &mut LuaScriptData)>,
scripting_runtime: ResMut<LuaRuntime>,
) {
for (entity, mut script_data) in &mut scripted_entities {
scripting_runtime
.call_fn("on_update", &mut script_data, entity, ())
.unwrap();
}
}