bevy_scriptum/examples/rhai/side_effects.rs
Jarosław Konik 7488de076b
support bevy 0.14 (#20)
* support bevy 0.14
2024-07-05 17:16:06 +02:00

41 lines
1.2 KiB
Rust

use bevy::{app::AppExit, prelude::*};
use bevy_scriptum::prelude::*;
use bevy_scriptum::runtimes::rhai::prelude::*;
fn main() {
App::new()
// This is just needed for headless console app, not needed for a regular bevy game
// that uses a winit window
.set_runner(move |mut app: App| loop {
app.update();
if let Some(exit) = app.should_exit() {
return exit;
}
})
.add_plugins(DefaultPlugins)
.add_systems(Startup, startup)
.add_systems(Update, print_entity_names_and_quit)
.add_scripting::<RhaiRuntime>(|runtime| {
runtime.add_function(String::from("spawn_entity"), spawn_entity);
})
.run();
}
fn spawn_entity(mut commands: Commands) {
commands.spawn(Name::new("SpawnedEntity"));
}
fn startup(mut commands: Commands, assets_server: Res<AssetServer>) {
commands.spawn((Script::<RhaiScript>::new(
assets_server.load("examples/rhai/side_effects.rhai"),
),));
}
fn print_entity_names_and_quit(query: Query<&Name>, mut exit: EventWriter<AppExit>) {
if !query.is_empty() {
for e in &query {
println!("{}", e);
}
exit.send(AppExit::Success);
}
}